Let's say my synthesizer's GM drumkit is too loud in the mix. This doesn't even take into account any use of the game's volume slider, which would further throw things off.
Here's how the volume level (CC#7) of just Part/Channel 10 looks over the first little bit of gameplay: Not at all - just unusable in this context.įor sake-of-argument, let's say I'm about to play some Quest for Glory IV. Okay, I get what you are trying to say, but that makes these mixers unusable. if anyone has a 5050 or 2020 to provide recordings of I would appreciate that so I can confidently say that the whole XV range fixes my complaints, but I know at least the 5080 does. I'll give you a shoutout in the video if you want for helping me satisfy my oddly specific curiosity ?ĮDIT: Huge thanks to Cloudschatze for providing recordings from the XV-5080, I think it's safe to say that Roland fixed all of the issues I had with the older models.
#ROLAND XV 5080 VS 3080 SERIES#
for those of you who own one of the XV series synthesizers - would you mind recording the two attached MIDI files and sending me copies of the recordings? FLAC is preferable but I don't mind a good MP3 or OGG.
The main thing is really that mixing and instrument selection though. As far as I'm aware, these modes SHOULD be identical, but what's making me iffy about assuming that is that the XV synths are actually GM2 compatible and may possibly have their GM1 bank enhanced, with nicer instruments and better mixing as well as supporting features like Reverb and Chorus, which should generally improve sound quality with older games composed on the Sound Canvas and were composed with functions in mind since they do alter the mixing quite a bit. I'm currently working on a video talking about the Roland JV, XV, and XP line of synthesizers and have a part where I go into detail about the General MIDI modes on them. I figure someone around here happens to own one of these things.